Some bugs just don't want to be squished, so learn to love them.

2018

  • Raluca D. Gaina, Simon M. Lucas, Diego Perez-Liebana, “VERTIGØ: Visualisation of Rolling Horizon Evolutionary Algorithms in GVGAI” (demo paper), AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE), 2018, to appear. (PDF)

  • Raluca D. Gaina, Simon M. Lucas, Diego Perez-Liebana, “General Win Prediction from Agent Experience”, IEEE Conference on Computational Intelligence and Games, 2018, to appear. (PDF)

  • Chiara F. Sironi, Jialin Liu, Diego Perez-Liebana, Raluca D. Gaina, Ivan Bravi, Simon M. Lucas, Mark H.M. Winands, “Self-Adaptive MCTS for General Video Game Playing”, EvoStar, 2018, to appear. (PDF)

2017

  • Raluca D. Gaina, Adrien Couetoux, Dennis J.N.J. Soemers, Mark H.M. Winands, Tom Vodopivec, Florian Kirchgessner, Jialin Liu, Simon M. Lucas, Diego Perez-Liebana, “The 2016 Two-Player GVGAI Competition”, IEEE Transactions on Computational Intelligence and AI in Games (TCIAIG), volume PP, issue 99, p. 1-1, 2017. (PDF) (IEEEXplore)

  • Raluca D. Gaina, Rokas Volkovas, Carlos Gonzalez Diaz, Rory Davidson, “Automatic Game Tuning for Strategic Diversity”, IEEE Computer Science and Electronic Engineering Conference (CEEC), p. 195-200, 2017. (PDF) (IEEEXplore)

  • Raluca D. Gaina, Simon M. Lucas, Diego Perez-Liebana, “Rolling Horizon Evolution Enhancements in General Video Game Playing”, IEEE Conference on Computational Intelligence and Games, p. 88-95, 2017. (PDF) (IEEEXplore)

  • Diego Perez-Liebana, Matthew Stephenson, Raluca D. Gaina, Jochen Renz, Simon M. Lucas “Introducing Real World Physics and Macro-Actions to General Video Game AI”, IEEE Conference on Computational Intelligence and Games, p.248-255, 2017. (PDF) (IEEEXplore)

  • Raluca D. Gaina, Simon M. Lucas, Diego Perez-Liebana, “Population Seeding Techniques for Rolling Horizon Evolution in General Video Game Playing”, Special Session on Computational Intelligence in Games, IEEE Congress on Evolutionary Computation (CEC), p. 1956-1963, 2017. (PDF) (IEEEXplore)

  • Kamolwan Kunanusont, Raluca D. Gaina, Jialin Liu, Diego Perez-Liebana, Simon M. Lucas, “The N-Tuple Bandit Evolutionary Algorithm for Automatic Game Improvement”, Special Session on Computational Intelligence in Games, IEEE Congress on Evolutionary Computation (CEC), p. 2201-2208, 2017. (PDF) (IEEEXplore)

  • Raluca D. Gaina, Jialin Liu, Simon M. Lucas, Diego Perez-Liebana, “Analysis of Vanilla Rolling Horizon Evolution Parameters in General Video Game Playing”, Squillero G., Sim K. (eds) Applications of Evolutionary Computation, EvoApplications, Lecture Notes in Computer Science, vol. 10199, Springer, Cham., p. 418-434, 2017. (PDF) (Springer)

2016

  • Raluca D. Gaina, Diego Perez-Liebana, Simon M. Lucas, “General Video Game for 2 Players: Framework and Competition”, Proceedings of the IEEE Computer Science and Electronic Engineering Conference (CEEC), p. 186-191, 2016. (PDF) (IEEEXplore)