Lecturer in Game AI at QMUL (June 2021-)
Modules
[Mixed-Mode] Computational Game Design (MSc), Spring 2022 [module organiser; 1/2 module delivery]
[Mixed-Mode] Multi-platform Game Development (BSc, 3rd Year + MSc), Autumn 2021 [module organiser]
Student supervision
MSc Project Supervision, 2022. Past projects supervised:
- Proximal Reward Shaping with Action Masking to create a Pacifist NetHack Agent
- Can engagement in boardgames be maximised by using AI to replace random elements?
- TAG: Assessing General Game Playing agents and Partial Information in Stratego.
- Chess Game (Win Prediction)
- Macro Actions for Open World Survival Games
- The Stick and the Carrot: Attempting to Influence Gameplay Strategies of AI Agents in GYM-MicroRTS
- Rolling Horizon Coevolutionary Minimax
- Autosuggestion of text using LSTM on Novel Dataset
- Phasic Policy Gradients in Gym microRTS
- Exploring the Procedural Synthesis of Large-Crowd Noise using Random Noise as a Building Block
Teaching Experience (during PhD)
[ONLINE] Java Support Classes development and delivery for AI in Games (MSc), Autumn 2020, Queen Mary University of London
[ONLINE] Computational Creativity (MSc + PhD) module development, Spring 2021, Queen Mary University of London
MSc Project Supervision (8 students), 2021, Queen Mary University of London
UG/PG Project Examination, 2021, Queen Mary University of London
[ONLINE] Multi-platform Game Development (BSc, 3rd Year + MSc), Autumn 2020, Queen Mary University of London
[ONLINE] Artificial Intelligence in Games (MSc), Autumn 2020, Queen Mary University of London
Multi-platform Game Development (BSc, 3rd Year + MSc) 1/2 module delivery, Spring 2020, Queen Mary University of London
Artificial Intelligence in Games (MSc) 1/2 module delivery, Autumn 2019, Queen Mary University of London
Technical Thinking and Writing Workshops (UG, 3rd Year), Autumn 2019, Queen Mary University of London
Multi-platform Game Development (BSc, 3rd Year + MSc), Spring 2019, Queen Mary University of London
Artificial Intelligence in Games (MSc), Autumn 2018, Queen Mary University of London
Software Engineering (MSc), Autumn 2018, Queen Mary University of London
High Level Games Development (BSc, 3rd Year + MSc), Autumn 2017, University of Essex
Game Artificial Intelligence (MSc), Autumn 2017, University of Essex
High Level Games Development (BSc, 3rd Year + MSc), Autumn 2016, University of Essex