IEEE CoG Conference, AUG 2019, Queen Mary University of London, London, UK
Publicity and Media Chair.
Dagstuhl Seminar 19511, DEC 2019, Dagstuhl, Germany
IET Faraday Challenge, MAR 2019, Queen Mary University of London, London, UK (IET Faraday Challenge Days)
AAAI Conference, JAN 2019, Honolulu, Hawaii, USA
Presentation: "Tackling Sparse Rewards in Real-Time Games with Statistical Forward Planning Methods".
Presentation (Game Simulations Workshop paper): "Efficient Evolutionary Methods for Game Agent Optimisation: Model-Based is Best".
IET Christmas Lecture, DEC 2018, Queen Mary University of London, London, UK (Game AI Unleashed)
AIIDE Conference, NOV 2018, University of Alberta, Edmonton, Canada
Demo paper: "VERTIGØ: Visualisation of Rolling Horizon Evolutionary Algorithms in GVGAI".
IGGI Conference, SEP 2018, Queen Mary University of London, UK (Conference Web)
Program Chair. Talk: "General Outcome Prediction".
IEEE Computational Intelligence and Games (CIG), AUG 2018, Maastricht, The Netherlands (Youtube)
Presentation: "General Win Prediction from Agent Experience" paper, Best Paper Award Nominee Session I.
CogX, JUN 2018, London, UK, (Youtube) (Youtube-Full-Stream)
Talk: "Learning to Play: Multi-Agent Reinforcement Learning in Malmo (MARLO) Competition", Research Stage
Artificial Intelligence & Games Summer School, MAY 2018, Chania, Greece
Asynchronous Research on AI & Games, OCT 2017, Online
Talk: "Planning in Real-time Games with Rolling Horizon Evolution", first ASYNC event by MetaMakers Institute
IGGI Conference, SEP 2017, York, UK.
Talk: "The General Video Game Playing Challenge: Improving RHEA & Playing Beyond Win", with Cristina Guerrero-Romero.
IEEE Computational Intelligence and Games (CIG), AUG 2017, New York, USA, (Youtube) (Youtube-Full-Stream)
Presentation: "Rolling Horizon Evolution Enhancements in General Video Game Playing" paper, Special Session on General Game Playing.
IEEE Congress on Evolutionary Computation (CEC), JUN 2017, San Sebastian, Spain
Presentation: "Population Initialization Techniques for Rolling Horizon Evolution in General Video Game Playing" paper, Special Session on Computational Intelligence and Games.
Presentation: General Video Game AI 2-Player Planning Competition 2017 results.
Evostar (EvoApplications/EvoGames), APR 2017, Amsterdam, The Netherlands
Presentation: "Analysis of Vanilla Rolling Horizon Evolution Parameters in General Video Game Playing" paper, EvoGames.
IEEE Computer Science and Electronic Engineering Conference (CEEC), SEP 2016, Colchester, UK
Presentation: "General Video Game for 2 Players: Framework and Competition" paper, Special Session on Computational Intelligence and Games.
IGGI Conference, SEP 2016, Goldsmiths University of London, UK