Some bugs just don't want to be squished, so learn to love them.

UPCOMING EVENTS

AIIDE Conference, NOV 2018, University of Alberta, Edmonton, Canada

Demo paper: "VERTIGØ: Visualisation of Rolling Horizon Evolutionary Algorithms in GVGAI".



CONFERENCES ATTENDED

IGGI Conference, SEP 2018, Queen Mary University of London, UK (Conference Web)

Program Chair. Talk: "General Outcome Prediction".


IEEE Computational Intelligence and Games (CIG), AUG 2018, Maastricht, The Netherlands (Youtube)

Presentation: "General Win Prediction from Agent Experience" paper, Best Paper Award Nominee Session I.


CogX, JUN 2018, London, UK, (Youtube) (Youtube-Full-Stream)

Talk: "Learning to Play: Multi-Agent Reinforcement Learning in Malmo (MARLO) Competition", Research Stage


Artificial Intelligence & Games Summer School, MAY 2018, Chania, Greece


Asynchronous Research on AI & Games, OCT 2017, Online

Talk: "Planning in Real-time Games with Rolling Horizon Evolution", first ASYNC event by MetaMakers Institute


IGGI Conference, SEP 2017, York, UK.

Talk: "The General Video Game Playing Challenge: Improving RHEA & Playing Beyond Win", with Cristina Guerrero-Romero.


IEEE Computational Intelligence and Games (CIG), AUG 2017, New York, USA, (Youtube) (Youtube-Full-Stream)

Presentation: "Rolling Horizon Evolution Enhancements in General Video Game Playing" paper, Special Session on General Game Playing.


IEEE Congress on Evolutionary Computation (CEC), JUN 2017, San Sebastian, Spain

Presentation: "Population Initialization Techniques for Rolling Horizon Evolution in General Video Game Playing" paper, Special Session on Computational Intelligence and Games.
Presentation: General Video Game AI 2-Player Planning Competition 2017 results.


Evostar (EvoApplications/EvoGames), APR 2017, Amsterdam, The Netherlands

Presentation: "Analysis of Vanilla Rolling Horizon Evolution Parameters in General Video Game Playing" paper, EvoGames.


IEEE Computer Science and Electronic Engineering Conference (CEEC), SEP 2016, Colchester, UK

Presentation: "General Video Game for 2 Players: Framework and Competition" paper, Special Session on Computational Intelligence and Games.


IGGI Conference, SEP 2016, Goldsmiths University of London, UK