Some bugs just don't want to be squished, so learn to love them.

COMPANY DIRECTOR / CO-FOUNDER : Tabletop R&D

Tabletop R&D

Tabletop R&D is a company that offers game designers automatic testing services, via the creation of digital versions of tabletop games. We automatically play games thousands of times and extract in-depth gameplay statistics, to answer broad or specific design questions (such as balanced board setups, winning conditions triggering most/least, the estimated power of individual cards etc.). As a supplemental tool for the game development process, we hope to help developers find solid designs that meet their expectations, so human playtesting time can be used most efficiently to determine subjective aspects such as look and feel, fun and engagement.

RESEARCH

TAG (Tabletop Games Framework)
Tribes
Pommerman

GAMES

Global Game Jam 2020: Flappy McArmbands Saves the World
Global Game Jam 2018: Kill the Penguin (under development)
Global Game Jam 2017: Flappy McArmbands Goes to London
Global Game Jam 2016: Rebirthfinal version

ORGANIZATION

IEEE COG 2027 Publicity Co-Chair (2027)
IEEE COG 2026 General Co-Chair (2026)
IEEE COG 2025 Competitions Co-Chair (2025)
ACM FDG 2025 Workshops and Competitions Co-Chair (2025)
London Game AI Meetup Organizer (2019 – 2024)
ACM Foundations of Digital Games (FDG) 2023 Game AI Track Chair (2023)
IEEE CoG Conference 2023 Publicity Chair (2023)
IEEE CoG Conference 2022 Competitions Chair (2022)
AIIDE 2022 Software Track Chair (2022)
IEEE Symposium on Games @ SSCI 2020 General Chair (2020)
ACM Foundations of Digital Games (FDG) 2020 Games & Demos Chair (2020)
IEEE CoG Conference 2019 Publicity & Media Chair (2019)
IGGI Conference 2018 Program Chair (2018)
GVGAI 2-Player track organizer (2016-2018)
Vice-Chair for Conferences, IEEE CIS Games Technical Committee (2019)
Member of IEEE CIS Competitions Sub-Committee (2017-2022)

TUTORIALS

TAG: Advancements in AI-Driven Tabletop Games Tutorial given at IEEE Conference on Games (COG), Boston, USA (AUG 2023)
MARLO (Multi-Agent Reinforcement Learning in Malmo Competition) Tutorial given at IEEE Conference on Computational Intelligence and Games (CIG), Maastricht, The Netherlands (AUG 2018)
GVGAI Tutorial given and organized in Queen Mary University of London (19 FEB 2018)
Computational Intelligence for Games: General Video Game AI – 2 Player Tutorial assisted at IEEE Computer Science and Electronic Engineering Conference (CEEC), University of Essex (SEP 2016)

OTHER PROJECTS

TAG: Pandemic TAG: Pandemic Competition Organizer @ CoG 2022
MARLO (Multi-Agent Reinforcement Learning in Malmo Competition)
IGGI IGGI Research Impact Coordinator (2022-2026)
UoE CSEE Women in Science (Athena Swan)
GVGAI
GAMETABLE UK MC Representative: COST Action GameTable CA22145 (2023-2025)