Some bugs just don't want to be squished, so learn to love them.

Raluca D. Gaina is currently studying for her Ph.D. in Intelligent Games and Games Intelligence at Queen Mary University of London, in the area of rolling horizon evolution in general video game playing, after completing a B.Sc. and M.Sc. in Computer Games at the University of Essex. In 2018, she did a 3 month internship at Microsoft Research Cambridge, working on the Multi-Agent Reinforcement Learning in Malmo Competition (MARLO, aka.ms/marlo). She is the track organiser of the Two-Player General Video Game AI Competition (gvgai.net). Her research interests include general video game playing AI, reinforcement learning and evolutionary computation algorithms.

Find out more of what I get up to on the blog.


AWARDS

Video Competition, IEEE CIG, Maastricht, 2018

3rd Place - Video : General Win Prediction from Agent Experience


Best Paper Award Nomination, IEEE CIG, Maastricht, 2018

Runner-up - Paper: General Win Prediction from Agent Experience


IEEE Present Around The World Competition, University of Essex, 2017

Runner-up


IET Game AI Hackathon Competition, University of Essex, 2017

Runner-up Best Game Design


MSc Project Prize in the area of Computer Science, University of Essex, 2016

Awarded for the highest mark obtained in an MSc project in the CSEE department.


K.F Bowden Memorial prize, University of Essex, 2014

Awarded for achieving one of the top four overall highest marks in the second year in the CSEE department.


K.F Bowden Memorial prize, University of Essex, 2013

Awarded for achieving one of the top four overall highest marks in the first year in the CSEE department.



FUNDING

AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE) Travel Grant Award, 2018
EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (IGGI) Grant, 2016-2020
Postgraduate Support Scheme 10k Grant, University of Essex, 2015