Raluca D. Gaina is currently studying for her Ph.D. in Intelligent Games and Games Intelligence at Queen Mary University of London, in the area of rolling horizon evolution in general video game playing, after completing a B.Sc. and M.Sc. in Computer Games at the University of Essex. In 2018, she did a 3 month internship at Microsoft Research Cambridge, working on the Multi-Agent Reinforcement Learning in Malmo Competition (MARLO). She was the track organiser of the Two-Player General Video Game AI Competition (GVGAI) 2016-2019 and is the Vice-Chair of the IEEE CIS Games Technical Committee in 2020. Her research interests include general video game playing AI, reinforcement learning and evolutionary computation algorithms.
Find out more of what I get up to on the blog.
Read an interview about my PhD experience here.
Best Artifact Award, AIIDE, Atlanta, 2019
Best PC Member Nomination, AIIDE, Atlanta, 2019
Video Competition, IEEE CoG, London, 2019
Video Competition, IEEE CIG, Maastricht, 2018
Best Paper Award Nomination, IEEE CIG, Maastricht, 2018
IEEE Present Around The World Competition, University of Essex, 2017
IET Game AI Hackathon Competition, University of Essex, 2017
MSc Project Prize in the area of Computer Science, University of Essex, 2016
K.F Bowden Memorial prize, University of Essex, 2014
K.F Bowden Memorial prize, University of Essex, 2013
Global Game Jam (GGJ) scholarship for attending the Game Developers Conference (GDC) 2020, 2020
AAAI Conference on Artificial Intelligence (AAAI-19) Travel Grant Award, 2019
AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE) Travel Grant Award, 2018
EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (IGGI) Grant, 2016-2020
Postgraduate Support Scheme 10k Grant, University of Essex, 2015