Raluca Gaina

Hi, I'm

Raluca Gaina

AI Engineer • Game AI Researcher • Simulation Systems Developer

I build intelligent systems for games, AI playtesting frameworks, simulation platforms and procedural generation tools. My work combines academic research with practical software engineering to solve complex gameplay and AI challenges.

Explore by Role

Jump to a project highlight on the Projects page.

LLM Program Search for Games

Also: TypeScript RPG Character Creator and AI Chat, Rolling Horizon Evolutionary Algorithms

Tabletop R&D

Also: Boardgame Data Analysis, VERTIGO, Rolling Horizon Evolutionary Algorithms

TAG: Tabletop Games Framework

Also: Rebirth, Tribes, General Video Game AI, Tabletop R&D

Rolling Horizon Evolutionary Algorithms

Also: TAG: Tabletop Games Framework, Tabletop R&D, General Video Game AI, TypeScript RPG Character Creator and AI Chat

Expertise

A combination of academic research and software engineering applied to intelligent game systems.

🎮 Game AI

Designing intelligent agents, gameplay behaviours and decision-making systems.

🤖 Machine Learning

Evolutionary algorithms, reinforcement learning and optimisation techniques.

🧪 Simulation

Building simulation environments for playtesting and balancing games.

🧩 Procedural Content Generation

Algorithms that automatically create levels, puzzles and game content.

⚙ Software Engineering

Java, Unity, Python, C#, tooling and scalable research software.

👥 Leadership

Conference organisation, grant leadership, supervising students and leading research projects.

Career Highlights

A few numbers that summarise my experience.

37
Publication records
Since 2016
Teaching and research activity
£120k+
R&D Funding Raised
25+
Projects Supervised