Hi, I'm
Raluca Gaina
AI Engineer • Game AI Researcher • Simulation Systems Developer
I build intelligent systems for games, AI playtesting frameworks, simulation platforms and procedural generation tools. My work combines academic research with practical software engineering to solve complex gameplay and AI challenges.
Expertise
A combination of academic research and software engineering applied to intelligent game systems.
🤖 AI, Machine Learning, LLMs
Evolutionary algorithms, reinforcement learning and optimisation techniques. LLMs and Agentic AI.
Portfolio: LLM Program Search for Games, TypeScript RPG Character Creator and AI Chat, Rolling Horizon Evolutionary Algorithms, Boardgame Data Analysis, Gameplay Trace Analysis, MARLO Competition, TAG: Tabletop Games Framework, General Video Game AI
🧪 Simulation and Game Development
Building simulation environments for games.
Portfolio: Tabletop R&D, TAG: Tabletop Games Framework, General Video Game AI, Rebirth, Tribes, Pommerman, MARLO Competition
🧩 Procedural Content Generation
Algorithms that automatically create levels, puzzles and game content.
Portfolio: AI-assisted Game Design
⚙ Software Engineering
Java, Unity, C#, Python, R, SQL, tooling and scalable research software.
Portfolio: TAG: Tabletop Games Framework, Tabletop R&D, General Video Game AI, TypeScript RPG Character Creator and AI Chat
📊 Research and Data Science
Research methodologies, data analysis and statistical modelling for game AI research.
Portfolio: Tabletop R&D, Boardgame Data Analysis, VERTIGO, TAG: Tabletop Games Framework, Rolling Horizon Evolutionary Algorithms
👥 Leadership
Conference organisation, grant leadership, supervising students and leading research projects.
Explore: Community leadership
Career Highlights
A few numbers that summarise my experience.