Hi, I'm
Raluca Gaina
AI Engineer • Game AI Researcher • Simulation Systems Developer
I build intelligent systems for games, AI playtesting frameworks, simulation platforms and procedural generation tools. My work combines academic research with practical software engineering to solve complex gameplay and AI challenges.
Explore by Role
Jump to a project highlight on the Projects page.
Expertise
A combination of academic research and software engineering applied to intelligent game systems.
🎮 Game AI
Designing intelligent agents, gameplay behaviours and decision-making systems.
🤖 Machine Learning
Evolutionary algorithms, reinforcement learning and optimisation techniques.
🧪 Simulation
Building simulation environments for playtesting and balancing games.
🧩 Procedural Content Generation
Algorithms that automatically create levels, puzzles and game content.
⚙ Software Engineering
Java, Unity, Python, C#, tooling and scalable research software.
👥 Leadership
Conference organisation, grant leadership, supervising students and leading research projects.
Career Highlights
A few numbers that summarise my experience.