Raluca Gaina

Hi, I'm

Raluca Gaina

AI Engineer • Game AI Researcher • Simulation Systems Developer

I build intelligent systems for games, AI playtesting frameworks, simulation platforms and procedural generation tools. My work combines academic research with practical software engineering to solve complex gameplay and AI challenges.

Expertise

A combination of academic research and software engineering applied to intelligent game systems.

🤖 AI, Machine Learning, LLMs

Evolutionary algorithms, reinforcement learning and optimisation techniques. LLMs and Agentic AI.

🧪 Simulation and Game Development

Building simulation environments for games.

🧩 Procedural Content Generation

Algorithms that automatically create levels, puzzles and game content.

⚙ Software Engineering

Java, Unity, C#, Python, R, SQL, tooling and scalable research software.

📊 Research and Data Science

Research methodologies, data analysis and statistical modelling for game AI research.

👥 Leadership

Conference organisation, grant leadership, supervising students and leading research projects.

Career Highlights

A few numbers that summarise my experience.

37
Publication records
Since 2016
Teaching and research activity
£120k+
R&D Funding Raised
25+
Projects Supervised