Community Leadership
I have been an active member of the international Game AI community for over a decade, contributing through conference organisation, technical committees, tutorials, reviewing and community building.
My involvement has grown from organising competitions and workshops to leading major international conferences, founding local community events and helping shape research directions through editorial and programme committee service.
Conference Leadership
IEEE Conference on Games
- General Chair (2026)
- Competitions Chair (2025)
- Publicity Chair (2023)
- Competitions Chair (2022)
- Publicity & Media Chair (2019)
Foundations of Digital Games
- Workshops & Competitions Chair (2025)
- Game AI Track Chair (2023)
- Games & Demos Chair (2020)
Other Leadership
- AIIDE Software Track Chair (2022)
- IEEE SSCI Games Symposium General Chair (2020)
- IGGI Conference Programme Chair (2018)
- GVGAI 2-Player Track Organiser (2016–2018)
Building Communities
London Game AI Meetup
Founder and organiser of the London Game AI Meetup between 2019 and 2024, bringing together researchers and developers through regular technical talks and networking events.
IEEE Games Technical Committee
Served as Vice Chair for Conferences and member of the Competitions Subcommittee, supporting conference organisation and community initiatives.
European GameTable Network
UK Management Committee Representative for COST Action GameTable, supporting collaboration in tabletop game research across Europe.
Tutorials & Workshops
TAG Framework
IEEE Conference on Games (2023)
AI-driven tabletop games and simulation.
MARLO Competition
IEEE CIG (2018)
Multi-Agent Reinforcement Learning in Minecraft.
General Video Game AI
Queen Mary University of London (2018)
Hands-on introduction to General Video Game AI research.
Computational Intelligence for Games
University of Essex (2016)
Tutorial assistant for General Video Game AI.
Programme Committee & Reviewing
I have served on programme committees for over thirty international conferences and journals, helping review and shape research across Game AI, Artificial Intelligence, Machine Learning and Human-Computer Interaction.