Community Leadership

I have been an active member of the international Game AI community for over a decade, contributing through conference organisation, technical committees, tutorials, reviewing and community building.

My involvement has grown from organising competitions and workshops to leading major international conferences, founding local community events and helping shape research directions through editorial and programme committee service.

20+
Leadership Roles
30+
Programme Committees
4
Tutorials Delivered
10+
Years of Community Service

Conference Leadership

IEEE Conference on Games

  • General Chair (2026)
  • Competitions Chair (2025)
  • Publicity Chair (2023)
  • Competitions Chair (2022)
  • Publicity & Media Chair (2019)

Foundations of Digital Games

  • Workshops & Competitions Chair (2025)
  • Game AI Track Chair (2023)
  • Games & Demos Chair (2020)

Other Leadership

  • AIIDE Software Track Chair (2022)
  • IEEE SSCI Games Symposium General Chair (2020)
  • IGGI Conference Programme Chair (2018)
  • GVGAI 2-Player Track Organiser (2016–2018)

Building Communities

London Game AI Meetup

Founder and organiser of the London Game AI Meetup between 2019 and 2024, bringing together researchers and developers through regular technical talks and networking events.

IEEE Games Technical Committee

Served as Vice Chair for Conferences and member of the Competitions Subcommittee, supporting conference organisation and community initiatives.

European GameTable Network

UK Management Committee Representative for COST Action GameTable, supporting collaboration in tabletop game research across Europe.

Tutorials & Workshops

TAG Framework

IEEE Conference on Games (2023)

AI-driven tabletop games and simulation.

MARLO Competition

IEEE CIG (2018)

Multi-Agent Reinforcement Learning in Minecraft.

General Video Game AI

Queen Mary University of London (2018)

Hands-on introduction to General Video Game AI research.

Computational Intelligence for Games

University of Essex (2016)

Tutorial assistant for General Video Game AI.

Programme Committee & Reviewing

I have served on programme committees for over thirty international conferences and journals, helping review and shape research across Game AI, Artificial Intelligence, Machine Learning and Human-Computer Interaction.

IEEE CoG FDG AIIDE AAAI CHI GECCO CEC NeurIPS Competitions IEEE Transactions on Games Machine Learning Journal ICGA Journal SN Applied Sciences