Raluca Gaina
About Me

Hi, I'm Raluca Gaina.

I'm an AI Engineer and Game AI researcher with over a decade of experience developing intelligent systems, simulation tools and optimisation algorithms.

My work combines artificial intelligence, software engineering and game technology to solve complex problems ranging from automated game testing to large-scale simulation and planning. After leading research projects, supervising students and organising international conferences, I'm now transitioning into industry to build impactful AI-powered products.

What I Do

Artificial Intelligence

Evolutionary Algorithms, Reinforcement Learning, Search, Planning and Machine Learning.

Simulation Systems

AI-driven simulation, automated playtesting, digital twins and decision support tools.

Technical Leadership

Research leadership, grant-funded projects, supervision, conference organisation and cross-disciplinary collaboration.

Career Journey

2016

MSc Computer Games

Queen Mary University of London

Completed an MSc specialising in Computer Games, providing the foundation for later research in Game AI.

Machine Learning AI Java Python Unity C# Algorithms Game Development
2016–2021

PhD – Intelligent Games & Games Intelligence

Queen Mary University of London

Conducted research into Rolling Horizon Evolutionary Algorithms, General Video Game AI and search techniques for intelligent agents.

Evolutionary Algorithms MCTS Java Game AI
2021–2026

Lecturer in Game AI

Queen Mary University of London

Taught Game Development and Computational Game Design, supervised undergraduate and postgraduate research, designed new modules and secured research funding.

Unity AI Teaching Research
2023

Co-founded Tabletop R&D

Tabletop R&D

Co-founded a research company developing AI-powered testing services for tabletop board games.

Simulation Java AI
2026

Transition into Industry

Spain

Seeking opportunities to apply research expertise to real-world AI, simulation and game development challenges.

AI Engineering Simulation

Current Focus

I'm currently looking for opportunities where I can combine my background in Game AI, simulation and intelligent systems to solve real-world engineering challenges.

My experience spans research, software development, technical leadership and collaborative projects, and I'm particularly interested in roles involving AI engineering, optimisation, simulation or interactive technologies.